We finally did it. After making everyone wait, we're cracking open Clive Barker's Hellraiser (1987) — and we're here to argue it was never actually the Pinhead show. This one's a nasty little story about marriage, betrayal, and obsession, where the demons are almost the least human thing in the house.
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Episode Breakdown
- How Barker adapted his own novella with a million bucks, a handful of drawings, and two directing books he couldn't even check out from the library.
- The resurrection scene breakdown — a body torn apart and run backward, plus a "demon heart" that was really just a tube and a guy blowing into it.
- Why Julia is the real engine of the movie, and why Clare Higgins gets way too overlooked.
- The score that almost was: Coil's rejected version vs. Christopher Young's gothic "sick romance" sound.
The Dead Letter
Want more horror in your inbox? The Dead Letter is our free newsletter companion to the podcast, and it's stuffed with five sections every issue: Anatomy of a Scene, Cutting Room Floor, Casting Shadows, Whispers in the Dark, and Summoning Soon. It's where we go deeper on the movies, the makers, and the weird stuff we couldn't fit into the episode. Come hang out with us there.
That's a wrap on Hellraiser — go solve the box responsibly, subscribe so you never miss an episode, and leave us a review if we earned it this week. As Jessica always says:
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Okay so. Imagine you find a box.
Just a box.
Yup. Just a box. It's old. It's gold. It's got these little panels that slide and rotate, and it fits in your hands like it was made for them. And something about it just pulls at you. Like your fingers already know the answer before your brain does.
That's a pretty normal thing. People pick up puzzles.
Right, but here's what's different. When you solve it and you will solve it, because it wants you to the walls don't just open. The room opens. The air opens. And what comes through isn't a monster in the way you understand monsters.
Meaning no hockey mask.
No hockey mask. No chainsaw. No running. What comes through is four figures who look like someone took the concept of punishment and just... gave it a wardrobe. And they don't lunge at you. They don't scream. They stand there, and the one in the center with the pins in his face looks at you and explains, very calmly, exactly what's about to happen.
And that is somehow worse than everything else.
It is so much worse. Because the whole time you're standing there you're thinking I did this. I opened the thing. Nobody made me do it. I wanted to know what was inside.
And that's the movie right there.
That is the whole movie right there, yeah. Before we've even named it.
Which we should probably do.
True. So, we’re talking about the 1987. Clive Barker's Hellraiser. And I cannot believe we waited this long.
We really made people wait for this one.
I know, I know. But here's the thing I wanted to do it right. Because this movie deserves more than a quick rundown… Hellraiser is not a quick rundown kind of movie.
No, it really isn't. And I think people who haven't seen it might be coming in expecting something more like the sequels.
Oh you mean the million sequels?
Exactly, they're expecting Pinhead front and center for ninety minutes, big set pieces, chains everywhere.
And that's not this movie at all.
No. It’s not. The first Hellraiser is way more domestic than people remember. Like, uncomfortably domestic.
It’s really a movie about marriage, betrayal, and obsession first. And then, somewhere in the middle of all that messy human stuff, the demons show up.
But the demons are almost the least human thing happening.
Which is wild, because they’re literally the ones with pins sticking out of their faces. Okay, so quick bit of context before we jump in. It’s 1987. Clive Barker is already making a name for himself in horror, the Books of Blood are out there, people are paying attention, but Hollywood had already grabbed a couple of his stories and turned them into movies he absolutely hated. He even called those adaptations “truly appalling.” And Rawhead Rex? Yeah, that one really did not make him happy.
So he decided to do it himself.
Yeah. He decided if you want something done right, you do it yourself. So he adapted his own novella, The Hellbound Heart, and he went to New World Pictures with basically a handful of drawings and a few wild loglines. And they gave him just under a million dollars.
Wait. A million dollars in 1987 for a horror movie is not nothing, but it's also not a lot.
No, it’s not. Especially when you want flesh-growing-back-on-a-skeleton sequences.
Right. There are limits.
And here is the thing people forget about Barker as a filmmaker he didn’t come from film school. He came from theater, from painting, from fiction writing. And when he went to actually figure out how movies were made, he tried to check out the only two directing manuals at his local library.
Were they available?
Nope, they were already checked out
Amazing.
So he just... winged a significant portion of it. And somehow that inexperience turned into a style. Because the movie doesn't move like a normal 1987 horror film. It's slower and stranger and more composed, and you feel that theatrical background in almost every shot.
It's patient in a way that horror from that era usually isn't. Especially slashers. Most slashers are terrified of silence.
And Barker is not afraid of silence at all.
He'll just let something horrible sit in frame and breathe.
Which sets the whole thing apart. But, Okay. You want to get into it?
Let's do it.
Okay, so the movie opens and we’re in this dark, unfamiliar place, almost like a marketplace, and there’s this guy named Frank Cotton, even though the movie hasn’t told us that yet. He buys this little golden puzzle box from a dealer who absolutely looks like he knows this thing is bad news. Then we cut to Frank alone in a room, sitting there messing with the box like it’s some creepy little brain teaser, and somehow he solves it in, what, three minutes? And then everything just rips wide open.
And that opening does a lot really fast, because Frank isn’t scared at all. He’s excited. He wanted this. He went looking for it.
And that's the key detail. He opened it on purpose. He knew the box was a door to something beyond normal experience and he wanted in. He's not a victim in the first scene. He's a customer.
And that matters so much for everything that comes after, because it reframes the whole Cenobite mythology. They don't come after you randomly. You have to call them.
It’s like you have to ring the bell. And then they tear you apart because that's the service you ordered.
Which is a horrifying idea when you say it out loud.
Yeah, it kind of is. Anyway, we get these four figures, and the one in the middle, the one the movie calls the Lead Cenobite, even though pop culture clearly gave him a different name, steps forward and says, “We have such sights to show you.” And he says it so calmly that honestly, it’s way creepier than if he had yelled it.
Because he says it like he’s giving Frank the world’s worst guided tour.
It really does. Like an extremely committed tour guide for a place you absolutely never wanted to visit. And this is where the behind-the-scenes stuff gets wild right away, because Doug Bradley and Clive Barker had known each other since school, and they’d even been in a theater group together called The Dog Company.
So he was friends with the director.
Best friends, basically. And Barker offered him a choice. You can play the Lead Cenobite, or you can play one of the moving men in the first scene.
Wait…The moving men?
Yeah. The moving men who are in the film for about ninety seconds. And Bradley almost took the moving man role. Because he was an unknown actor and he wanted his face on screen. He wanted people to actually see him.
And the Cenobite makeup covers his entire face?
It does. Because that whole grid runs from his forehead all the way down to his jaw. Real pins. A real fiberglass skullcap underneath to help hold everything in place. And on top of that, Doug Bradley could barely see on set because the contact lenses were so dark, so crew members had to guide him around between takes just so he didn’t trip over his own costume.
So basically, he picked the role where nobody could see his face, he could barely see anything himself, and someone had to walk him around the set like horror royalty with a visibility problem.
And somehow, he made history with it. The performance is so still, too. Barker basically told him to pull everything back and let the makeup do the heavy lifting. So Bradley just stands there and delivers those lines like he’s calmly reading the terms of a contract. No panic. No big emotion. No hurry. Just total control.
And that stillness is what makes the Cenobites feel powerful. They don't need to chase you. They already have you.
Exactly. The rules are already in effect. Now. After the opening, we jump to the actual story, which is a family moving into a house. And the family is okay, this is a movie about adults.
Which is actually kind of rare for 1980s horror.
It really is. Larry Cotton is moving with his wife Julia into his dead mother's house. And Larry is played by Andrew Robinson, who you might know as the Scorpio killer from Dirty Harry. And Barker cast him specifically because he wanted someone who could be genuinely vulnerable and fragile in a way that feels masculine but exposed.
And Robinson delivers that. Because Larry has this quality of a man who's quietly exhausted by his own life.
And he's not stupid. He's not oblivious. He just loves his wife too much to see clearly.
Which is its own kind of horror, honestly.
It kind of is. And then we have Julia, played by Claire Higgins, and honestly, Julia is what keeps this whole movie moving. Because she doesn’t love Larry. Not really. She had this affair with his brother Frank before the wedding, and apparently one afternoon was enough to completely wreck her life, because she never got over it. And the movie is pretty blunt about that. It doesn’t try to make excuses for her. It doesn’t ask you to forgive her. But it also doesn’t turn her into some simple villain either.
So she's not a villain in the way that word usually works. She's a person who made one really dangerous choice and then couldn't stop pulling the thread.
And Barker has talked about wanting Julia to feel like a Lady Macbeth type of character, and Clare Higgins absolutely brings that energy. There’s that early flashback where we see Frank and Julia together on that afternoon before the wedding, and Higgins plays it in a way where you instantly get it. Like, part of Julia stayed in that room, and she’s been trying to get back to it ever since.
And she’s basically been living with that missing piece ever since.
And you can see it all over her face. And then we get to the house, and we have to remember, this is the same house where Frank opened the box and got ripped apart by the Cenobites. But he’s not completely gone, because what’s left of him is still up there in the attic. And then Larry cuts his hand on that nail, the blood drips down through the floorboards, and suddenly something starts moving.
And this is where I need to stop you and talk about the resurrection.
Oh, don’t worry, we are absolutely getting into that resurrection scene.
Good. Because whatever you're imagining… it's weirder.
Oh yeah, it’s absolutely weirder. Because Frank doesn’t just come back like a normal movie monster. He comes back from pieces. From dust, old blood, scraps of flesh, and whatever the Cenobites were kind enough to leave behind. And that whole scene where his body rebuilds itself is one of those rare effects moments where you can see all the craft on screen, but it still gets under your skin anyway.
It's horrifying and it's kind of beautiful at the same time.
Which is exactly what Barker wanted. He said he wanted the grotesque to be photographed with grace. And they shot this scene in reverse. They built a fully assembled body from foam latex and muscle fiber and all kinds of things, and then they physically tore it apart on camera. And when you run it forward, the flesh appears to weave itself back together out of nowhere.
And there's this tiny moment where you see what is clearly a heart beating under the floorboards. And I read that the heart was basically a tube and a pouch and Bob Keen blowing into it from off camera.
Blowing into a tube. That's it. That's the heart of a demon.
Pretty much. And it works completely.
Yeah, I’ll give them that. Because there's something about the texture and the rhythm of it that your brain just accepts as wrong. As real and wrong.
And what I love about that scene, especially thematically, is that Frank doesn’t come back whole. Not yet. He’s not fully Frank. He’s just skin, muscle, hunger, and obsession stitched together. And now he needs to be fed.
And Julia feeds him.
And that's where the movie gets genuinely dark for me. Because it's one thing to go pick up someone you're obsessed with at a bar. It's another thing entirely to lure men back to your house and murder them so their blood can rebuild your dead lover's body.
And the wild part is, she actually does it. And the movie does not look away when she finally crosses that line. Like that scene with the hammer…we don’t have to get too graphic with it, but the way it’s staged is so specific. You can see Julia shift from scared out of her mind to, okay, I’ve made my choice.
That's the word. Choice.
It’s like she was always going to do this. She just hadn't been asked yet.
And Robin Vidgeon, the cinematographer, who had worked on Raiders of the Lost Ark before this, shoots those scenes in this tight, low-lit way that makes everything feel hot, cramped, and way too close. And because they’re filming in a real house in north London, the space is not helping them at all. The walls don’t magically move for the camera. And the stairs are narrow. The rooms are small. So the camera feels stuck in there too, like it’s trapped right alongside the characters.
Which is one of those happy accidents that becomes a defining choice. Because the house has to feel like something closing in around Julia and Frank. It can't be airy and grand. It has to feel like a bad decision made physical.
And by the time Frank is mostly back, still skinless, still this awful walking anatomy lesson with Oliver Smith under all those prosthetics, the movie has turned into this dark, twisted romance that somehow hits harder than you expect it to.
And real quick, Oliver Smith deserves a shoutout here, because he’s the one playing Skinless Frank. He’s buried in full-body prosthetics the whole time, with no visible eyes and basically no facial expressions to work with, and somehow he still gets so much across. Every movement has this hunger to it. Like he wants his body back, but he also wants everything else too. And the effects team built that whole look around his frame because he was so thin, the latex actually sat on him like muscle stretched over bone.
And Barker was apparently watching him smoke a cigarette between takes in full Skinless Frank makeup and thought it looked like a "kitsch Bette Davis" and just put it in the film.
Oh yeah. That little detail is absolutely in the movie. A skinless man casually smoking a cigarette, which honestly feels like the most Clive Barker thing imaginable.
That is specifically a Clive Barker thing to do.
Now here is the thing about the movie that I think gets undersold when people talk about it. The actual final girl Kirsty, Larry's daughter she doesn't work the way final girls usually work.
Right. Kirsty is not the hunted girl in the woods. She's someone trying to understand a situation that keeps expanding past what she can see.
Exactly. And then she finds the box and accidentally opens it, which is obviously the last thing you want to do in this movie. So the Cenobites show up for her, and Kirsty’s first move isn’t to fight them. Nope. She tries to make a deal.
Which is so much smarter and also somehow scarier than fighting them.
Let me just say this right now. There is absolutely no world where I’m trying to make a deal with them. But Kirsty does. She tells them she can give them Frank, and the Cenobites, who are apparently very serious about keeping track of their stuff, are immediately interested in getting him back.
Right, and that’s exactly why Kirsty has a shot, because the Cenobites aren’t just chaos monsters running around grabbing people at random. They care about rules. They care about deals. They care about contracts. Honestly, they’re less like demons and more like the worst legal department you’ve ever met.
They are cosmic bureaucrats who really care about paperwork.
And that's a real idea. They operate by a code.
And Ashley Laurence, who plays Kirsty, has a pretty cool casting story too. She was found through an intern at New World Pictures who happened to be in her teen acting class. So Laurence comes in, meets Barker, and basically tells him she doesn’t want to look too polished. She doesn’t want to look like she’s shooting some clean little commercial while demons are trying to drag her away. And Barker was pretty much like, perfect, that’s exactly what this needs.
And there is something specifically unglamorous about Kirsty's survival that I really appreciate. She's not badass in the punching-things way. She's terrified and reactive and clever in small desperate ways.
And that’s what makes her win at the end so good. It’s not really a physical victory. She doesn’t outfight them. She outsmarts them. Kirsty basically finds the fine print in a demon contract and says, “Actually, according to section Hell, paragraph no thank you…”
Which is honestly more impressive.
I think it was…okay, so let’s talk about the Cenobite confrontation, because this is where the movie finally pays off everything it’s been setting up. Up to this point, we’ve spent about an hour watching Frank and Julia do awful things to regular people, while the Cenobites have mostly been hanging in the background like this threat you know is coming back. And Kirsty knows it too. And then, finally, they do.
And that hallway scene where they show up, all four of them just standing there, gets me every time. I don’t know if it’s the lighting, or how still they are, or both, but it always feels like the temperature in the movie just drops.
And the whole idea behind the Cenobite design came from Barker mixing a bunch of things together: S&M club imagery he’d seen in New York and Amsterdam, punk style, Catholic religious imagery, and this idea he had of them being these “magnificent super-butchers.” Like they weren’t just monsters. They looked like people who had turned their own bodies into a ceremony. Like every scar, every hook, every piece of leather meant something. There’s ritual there. There’s rank. There’s a whole creepy system behind them.
And it's not random mutilation. It's organized mutilation.
Which is what makes them feel so different from everything else happening in 1980s horror. Freddy looks the way he does because he was burned. Jason wears the mask because, well, it’s Jason. But the Cenobites? They look like that because they chose it. Or because something chose it for them, and they leaned all the way in.
And the Chatterer Nicholas Vince in that makeup his jaw was physically locked shut by the prosthetics. They had to rig a mechanical lever inside the costume that he could pull with his fingers to make the teeth clatter.
So what you’re telling me is, he was basically puppeteering his own face from the inside?
That is exactly what I’m telling you. And on top of that, he could barely see out of the mask. So in the scene where Kirsty grabs him, he couldn’t really follow where she was moving, and she actually ended up scraping the roof of his mouth.
These people went through a lot for this movie.
Yeah. Six hours of makeup for Doug Bradley in the beginning. They cut it down to three or four eventually but still.
And then there's the moment. The moment that everyone who has seen this movie remembers. Where Kirsty tells the Cenobites she knows where Frank is. And Pinhead the Lead Cenobite tilts his head. Just slightly. And there's this beat where you realize he's interested. Not angry. Not dismissive. Genuinely interested.
Because she offered him something.
Yes. She offered him a better deal. And he takes it. And that moment says everything about what kind of monster these Cenobites actually are. They're not evil the way a slasher is evil. They're something older and more formal than that.
And there’s this great line that Andrew Robinson apparently came up with on set, because it wasn’t even in the script. Frank, who is wearing Larry’s skin at this point, which is already a whole nightmare by itself, gets cornered and just goes, “Enough of this cat and mouse shit.” He just throws it in there like, yep, that’s the moment.
And it's perfect because it sounds like Frank. Completely.
And Sean Chapman, who plays Frank when he’s still fully human, has said the character works because Frank isn’t just a regular villain. He’s more like pure appetite walking around in a leather jacket. Pretty much every horrible thing that happens in this movie starts with Frank wanting more than any person should be allowed to want.
And that’s why he opens the box in the first place. Because regular life wasn’t enough anymore. Nothing could satisfy him, so he went looking for the next thing. Then he comes back from the dead because even death doesn’t shut that hunger off. He kills his own brother because he needs the skin. And Frank is basically desire with a pulse. Well…barely a pulse.
And he doesn't even get to be the monster at the end. The Cenobites take him. Because he's theirs.
And there’s something weirdly satisfying about that. Not because it feels like perfect justice or anything, but because the rules actually meant something. The deal was real. And eventually, that fine print came knocking.
That’s it. That’s exactly the phrase. The rules held.
Okay, but now we have to talk about the score, because this is one of the more interesting “what could’ve been” stories back in 1980s horror.
Ah yes. The whole Coil situation.
Exactly. So Barker originally wanted the industrial band Coil to do the score. They were this experimental, strange, occult-flavored group, and to Barker, their sound fit the movie perfectly. It had that same dangerous, boundary-pushing energy that Hellraiser was already playing with.
And they didn’t just talk about it either. Coil actually recorded a whole score for the movie.
They absolutely did. Coil recorded basically a full album’s worth of music for it. Droning, rough, deeply unsettling stuff. And then New World Pictures heard it and pretty much went, “Oh no. Absolutely not.”
It was way too weird for the studio.
Yeah, too weird. Too uncommercial. And probably too loose for a studio that wanted music to hit the big dramatic moments in a more traditional way. So Barker, who still needed money to finish the effects, basically had to make the deal and bring in Christopher Young instead.
And Christopher Young wrote this sweeping, orchestral, gothic romantic score that.
That changed the movie.
It did. And he scored it like a dark fairy tale. Like a tragic opera that happens to involve skinless people.
And Barker later said it sounded like an “evil version of Harry Potter,” which is one of those descriptions that just lives rent-free in my brain.
And Young specifically told him he was scoring it as a "sick romance" between Julia and Frank. Not as a monster movie. And that's the whole score it takes the horror seriously as an emotional thing, not just a shock thing.
And you can hear that in the music box theme for the Lament Configuration, those huge brass moments when the Cenobites show up, and especially during the resurrection scene. The score doesn’t just treat it like something gross. It gives it this awful, grand, almost beautiful feeling, which somehow makes it even more disturbing.
Yeah. The music makes it feel important, like you’re watching some huge, terrible ritual unfold. It doesn’t feel like the movie is just trying to gross you out. It feels like something meaningful is happening, even if that something is completely horrifying.
And Coil’s score did eventually get released on its own, so you can actually hear what that version might’ve felt like. And yeah, it is genuinely unsettling. But it also would’ve turned Hellraiser into a very different movie. Colder, stranger, more underground, and way less mythic.
Whereas Young made it feel immortal.
I think that's exactly right.
Okay, but now I want to talk about what the movie is really about, because I think a lot of people go into Hellraiser expecting the whole thing to be the Pinhead show, and they miss the messy human stuff that’s actually driving the movie.
Alright, hit me with it.
Okay. So, to me, this movie is about what happens when people want way too much and refuse to be honest about why they want it. Frank wants an experience bigger than anything the real world can give him. Julia wants to get back to the version of herself she felt during that one afternoon with a man who was absolutely terrible for her. And the scary part is, neither one of them can shut it off. The wanting just keeps going.
And the house is basically where all of that wanting just gets bottled up. It’s Larry’s inheritance, sure. But, it’s the family Frank tried to run from. And it’s the life Julia clearly feels trapped in. And on the outside, that place is supposed to look like a normal life, but everyone inside it is trying to escape that normal in their own messed-up way.
And the Cenobites, honestly, are less like monsters and more like a consequence. They're what happens at the end of the road that Frank was already on.
Which is a really smart. Because the movie isn’t just saying,“Hey, don’t be curious.” It’s going a little deeper than that. It’s saying some people have this hunger in them that they can’t control, and sooner or later, that hunger is going to turn around and eat them alive. The box just gives it a door to walk through.
And what's interesting about Kirsty is that she's the character in the story who doesn't have that appetite. She's curious, yes. But she doesn't open the box because she wants the forbidden experience. She opens it because she's fumbling with something she picked up by accident.
And Kirsty basically gets dragged into the wreckage of her own family’s mess.
Which is a very specific and kind of awful place to be.
And there's another layer to the Cenobite stuff that I think the movie handles better than the sequels. In this film, Pinhead and the others are genuinely ambiguous about whether what they do is evil.
Wait…so they don't think they're evil?
No. To them, they’re just doing what Frank asked for. He wanted the ultimate experience, and they gave it to him. That’s the deal. And Barker has talked about wanting to hear “the devil speak,” like he wanted evil to have a real voice, a real point of view, and an argument that you couldn’t just brush off.
And that's why the scene where Kirsty bargains with them works. Because the Cenobites can be bargained with. They're not random. They have values. Horrible values, but values.
Exactly. Evil as a belief system, not just some monster jumping out of the shadows. It has rules. It has logic. It can explain itself. And honestly, that makes it way creepier.
And way more scarier.
Way scarier. And here's something about the MPAA situation that I find genuinely funny in a grim way. The censors came back on the Julia and Frank flashback and said the sexual content needed to go.
Wait…What?
That is the MPAA in one sentence.
And there was one moment in Frank’s flashback that they actually called obscene, which is wild, because they were literally counting his movements. Like, apparently two was acceptable, but three? No, no, no. That’s when everything just falls apart.
That is honestly wild to even think about.
Apparently, that was the line they couldn’t cross. And somehow, the movie still walked away with an R rating, which, let’s be honest, it absolutely needed. There is no universe where this thing plays as PG-13.
And yet there's something almost appropriate about the censorship situation. Because the whole movie is about a thing that transgresses limits. And then the censors went in and tried to limit it, and the thing that survived is still this weirdly complete piece of transgression.
It's transgressive about transgression.
It really is.
Okay, let’s talk about Roger Ebert for a second.
Oh, we definitely have to.
So, Roger Ebert gave Hellraiser half a star, which is brutal. He even called it a “bankruptcy of imagination,” so yeah…safe to say this was not his thing.
And the thing about the Ebert review is that it actually tells you something useful about who this movie is not for.
How do you mean?
Well, because if you go into Hellraiser expecting a regular mainstream horror movie, you know, the kind with a clear hero, a clear monster, and a few jump scares, this one is probably going to leave you feeling kind of gross. But that’s the point. It’s not trying to be that kind of movie. The scary part isn’t just the gore or the jump scares. It’s watching people make choices they can never take back.
And that's going to make you very uncomfortable.
Yeah. Deeply uncomfortable. And Ebert's reaction kind of proves the movie's point. Stephen King famously said Barker was "the future of horror," and Ebert pushed back on that directly.
And they were both right about different things. King was right that Barker was doing something the genre hadn't done before. And Ebert was right that it was not going to be comfortable for everyone.
So yeah, Ebert gave it half a star, but the movie still built a huge cult following and gave horror one of its most iconic monster designs ever. So in the end, Hellraiser kind of got the final word.
And it opened pretty strong too, bringing in about $4.4 million its first weekend. By the end of its run, it made somewhere around $14 to $15 million domestically, which is pretty wild when you remember the budget was only about a million dollars.
So, like I just said. Hellraiser got the final word. And not just with Ebert, but also with the audience and the box office.
And they greenlit the sequel before the first movie was even fully done with post-production, which is a whole story by itself. But that’s another episode.
Yeah, that’s a story for another day for sure.
And that legacy part is what I keep coming back to, though. Because here’s the weird thing about Hellraiser’s place in horror history: the movie people remember isn’t completely the same movie Barker actually made.
Because let’s be honest, when most people think of Hellraiser, they think of Pinhead as the main villain, right?
Yeah, exactly. Because once Pinhead became the face of the marketing, and then basically the face of the whole franchise, it kind of changed how everyone talked about the movie. But if you go back and watch the original Hellraiser without all that franchise baggage in your head, it’s really not a Pinhead movie. It’s Julia’s movie. It’s Frank’s movie. It’s this nasty little triangle between a loyal husband, a wife who is already halfway checked out, and the monstrous ex she cannot let go of. And all of that is happening inside this cramped little English house, while the demons are basically just waiting patiently off in the distance.
And Clare Higgins, who plays Julia, was originally meant to be a much bigger part of the franchise. Barker actually wanted Julia to become the recurring villain moving forward. Like, the plan wasn’t “make it the Pinhead show.” The plan was Julia.
And then she said, “Nope, I’m good.”
Yeah. She hated the whole makeup process, and she really didn’t want to become the face of a horror franchise. So she made it pretty clear that she wasn’t interested in coming back. And because of that, the story had to shift. Kirsty stayed alive, the studio realized how strong Doug Bradley was as Pinhead, and before long, he became the guy we know today.
And yeah, it worked. I mean, obviously it worked, because now everybody knows him as Pinhead. But like you said, it also changed the way people remember the movie. It made Hellraiser feel like it was always supposed to be his story, when really, that was never the original plan.
Which is kind of perfect, honestly. Because the movie is about Frank wanting to become something bigger than himself, and then, in real life, the marketing team basically did the same thing with Pinhead. They took a side character and turned him into something way bigger than he was ever supposed to be.
So, in a weird way. Frank’s story just keeps happening over and over again.
Yeah, but this time it’s happening to the Pinhead character.
That is true…Okay, survival check. Real quick. You and me. Do we make it?
In Hellraiser specifically?
Yeah. The rules are: don't open the box, don't let obsession consume you so badly that you start feeding homeless men to a flesh demon, and if the demons do come for you, find a loophole.
Well, honestly, it doesn’t matter either way, because I’m still making it.
Of course you are.
That’s because not once in my life have I picked up some fancy golden puzzle box from a weird market and thought, “Yeah, this feels like a good thing to mess with tonight.”
So what you’re saying is…you’d actually leave the creepy little box alone?
I would leave it completely alone. I wouldn’t touch it. I would put it in a drawer and forget it existed.
See, I would pick it up.
I know. That is very on-brand for you.
Of course it is. Because I would absolutely pick it up, because it looks interesting, and I would 100% talk myself into believing all the creepy rumors about it were probably blown way out of proportion.
That is Frank Cotton's exact reasoning.
And I would do exactly what Frank did. I would solve it in twenty minutes and feel very clever right up until the chains came out.
And you wouldn't even try to negotiate?
I'd try. I'd absolutely try. But I'd start talking way too fast and I don't think Pinhead would find that compelling.
No. He needs calm. He needs someone who can find the leverage and then use it.
I respect the leverage but I panic under pressure.
I know. I've seen you try to return things to shops.
That's different, that's.
It's very similar, actually.
Okay, fine. You survive, I get pulled into the Labyrinth. That's fair.
It's honestly the most likely outcome.
Anyway…so who is Hellraiser actually for? Because I do think that matters. This is not, and I really mean this, a cozy horror movie. This is not the kind of thing you throw on with friends, pizza, and a “let’s all have a fun scary night” vibe.
No. It’s not.
This is a sit-alone-with-the-lights-up-afterward movie. This is a movie that stays in you for a few days.
And it's for people who want their horror to mean something beyond the scare. Not in a pretentious way. In a "I want to feel something I haven't felt before" way.
Exactly. It’s for horror fans who are bored of slashers. People who like the idea that evil can be articulate. People who want to watch a movie where the human villains are almost as disturbing as the supernatural ones.
And it’s definitely for people who are okay sitting with a movie that doesn’t explain everything nice and clean. Because Hellraiser does not tie things up neatly. That ending is meant to feel like a loop. The box goes right back out into the world, somebody else is going to find it, and that door is still very much open.
Which is perfect. Because the whole movie is about desire that doesn't resolve. It doesn't end. It just moves on to the next person who's hungry enough to turn the box in their hands.
And honestly, with all the MPAA cuts, the tiny budget, the overdubbing, and just the overall chaos of getting this thing made, somehow none of it killed the movie. Hellraiser still came out the other side feeling like itself.
And all of that on a budget of about a million dollars. A real house. A tube and a condom used to create a heartbeat effect. And, of course, six-inch pins stuck into Doug Bradley’s face. Somehow, out of all that, Hellraiser still ends up being one of the cleanest, sharpest, most one-of-a-kind horror movies ever made.
That’s because the idea is that good.
And it works because Barker had an idea that actually felt new. A monster that talks. Evil with its own point of view. A door that only opens because some part of you wanted it opened. And he made all of that with barely any money, and here we are almost forty years later, still talking about it, because Hellraiser is doing things a lot bigger, and the more expensive horror movies still can’t pull it off.
It's proof that the scariest thing you can do in a horror movie isn't make a better monster. It's make a better question.
And the question is, what would you give up for the ultimate experience? But before you answer that, really ask yourself if it’s worth it, because with this one, there is no safe answer.
No there isn’t.
And that is exactly why it still works.
Every single time.
Well, I think you know what time it is.
Oh. The Crypt. Right?
You guessed it.
Oh, I don’t know if going down there is the smartest move after this movie. Honestly, it feels like we might be walking straight into…well, something very bad.
Oh, would you stop it? There is absolutely nothing down there that’s going to get you.
Well, okay then. If something DOES happen to me it’s on you. So, what are we waiting for...Lead the way Crypt Boy!
Okay. I'm not gonna lie. The vibe down here is extremely appropriate tonight.
It really is. It smells worse than usual, which I didn't think was possible.
But honestly, it feels like the Crypt knew this one was coming and decided to put on its creepy little best.
Or maybe it always smells like this, and we just never notice because we’re too busy fighting about movies.
Also… that is very possible. Either way, we’re down here to talk about Hellraiser, because we finally did it.
That’s because we’ve been saving this one for the right moment.
I know, I know. But it earned the wait. You can’t just casually do Hellraiser. You have to show up ready.
And did we?
Yeah, I think we showed up pretty ready for this one.
Okay. So we covered the whole origin story. Barker adapting his own novella after watching Hollywood mess with his work, then walking into New World Pictures with a few drawings, a big idea, and somehow coming out with a million dollars. And the wild part is, he was basically figuring out the directing side as he went, because remember, he tried to check out two books on directing and both of them were already gone.
Yeah. That detail is never leaving my brain.
And we also talked through Frank’s whole mess of a journey, the resurrection scene, Julia basically being the engine that keeps this whole story moving, Kirsty making that deal, the Cenobite designs, and the MPAA literally counting Frank’s thrusts and deciding, “Nope, three is too many.”
That’s all it takes is just three thrusts. That is what the MPAA considers the society's limit.
Which is still so wild. And we got into the whole score situation too, with Christopher Young stepping in after the Coil version fell through and giving the movie this huge gothic love-story sound that totally changes the way it feels.
Yeah, we covered a lot with this one. But now I want to get into why I really love this movie, and I want to be clear about what makes it work for me.
I feel a tangent coming.
Uh, no. But I do want to start with the resurrection scene, because that whole sequence of Frank coming back from basically nothing I mean you got blood, dust, scraps, and whatever the Cenobites left behind and that shit gets me every single time. And not just because it’s disgusting. It’s because it’s kind of beautiful in the most messed-up way possible. They built this full body, tore it apart on camera, then ran the footage backward, so what your brain sees is flesh somehow choosing to put itself back together. And the heartbeat? That was literally just a tube with a guy off-camera blowing into it. That’s it. That’s the magic trick.
And it works completely. Like, no asterisk. It works.
That’s because there's something about the rhythm of it that just bypasses your logic. Your brain goes, "That's wrong, that's wrong, that's wrong" and then accepts it as real anyway.
And the score is doing a lot of heavy lifting in that scene too. Young isn't writing "here comes something gross." He's writing "here comes something enormous." And those are two completely different feelings.
That's the whole score, honestly. He told Barker he was scoring a sick romance, not a monster movie. And you hear it everywhere. The brass when the Cenobites show up, the music box theme it treats the horror like it matters. Like it's not just trying to make you flinch. It's trying to make you feel the weight of it.
And that's what separates it from most of what was happening in 1987 horror. The movie takes itself seriously without being pretentious about it.
Okay, and I have to say this Clare Higgins. Because I feel like Julia gets overlooked way too much when people talk about this movie, and it honestly makes me a little nuts. She brings so much to that role. That flashback with Frank before the wedding tells you everything. The way she plays it, you immediately understand that some part of Julia never left that room, and she’s been chasing that feeling ever since. One scene, and you get the whole character.
And she doesn't ask you to forgive Julia either. That's the thing. She's not playing for sympathy. She's playing for truth. Julia does awful things and Higgins doesn't soften a single one of them, but she also doesn't turn her into a cartoon. Because you believe her completely.
Okay. Now on the other side of it and I say this with love, because I really do love this movie the third act gets a little shaky.
Are you talking about the final Cenobite confrontation?
Not the confrontation itself. That part works great. I’m talking about the stuff right before it, where Kirsty is kind of bouncing from place to place, and the movie loses a little bit of that tight, slow-building tension it had going. The first two-thirds have this heavy, low-sitting creepiness to them, and then right before the ending, things start moving faster, and some of that pressure slips away.
Yeah, I noticed that too. The movie takes its time for so long, and then suddenly it feels like it’s rushing to wrap everything up.
And the other thing and I know this is kind of unfair because of the budget but a few of the creature effects near the end feel a little rushed compared to that resurrection scene. That scene set the bar so high in the middle of the movie that the ending effects don’t quite reach the same level.
Well, skinless Frank walking around still works for me. It’s more those last few moments where the effects start to look a little rough. I just wanted to be fair and call that out.
Which…again… one million dollars. I'm not saying they had another option. I'm just saying you feel it.
And the guy they brought in to play “skinless man” in those final minutes just does not have Oliver Smith’s specific vibe. Because Oliver Smith was in that full-body prosthetic the whole time, and somehow made every movement feel hungry and wrong. The replacement at the end just kind of takes me out of it.
Yeah. He really just kind of ruins it for me also.
Anyway.
Okay. It’s time for us to give this thing our final rating.
Oh boy. He’s about to go on this long tangent.
I’m not. Anyway here’s where I land on it. Hellraiser is one of those movies that feels bigger than its budget, and honestly, it pulls off stuff that a lot of more expensive horror movies still can’t touch. And it does that through craft and one really specific idea. The Cenobites have rules. Frank is pure desire that just refuses to die. And Julia is this Lady Macbeth-type figure who never really gets that big moment of doubt, which makes her even scarier. It’s all so specific. And yeah, the third act wobbles a little, and a few of the ending effects don’t quite live up to that resurrection scene. But this movie is still just as sharp as it was back in 1987. So for me, I’m giving it a four and half out five coffins.
See? What did I tell you? Tangent. But okay, I’m going to go just a little lower, and here’s why. I do think this movie is genuinely special, and I think that first hour is pretty close to perfect. But that third-act pacing stumble is real, and for me, it takes just enough off the top that I can’t round it up this week. Now, everything Ambrose said about what works the score, Clare, the resurrection scene, and Doug Bradley’s complete stillness. Well, I agree with all of that. But the landing is just a little uneven, and that’s what keeps it from being a full five coffins for me. So for me I’m giving it four out of five coffins.
So we’re only half a coffin away from agreeing.
We are, which means we basically agree.
And honestly, for a movie where the MPAA apparently decided three thrusts would bring down society, I’ll take it.
I can't believe that's the line we're going out on.
It's the gift that keeps giving. I'm gonna be using that MPAA bit for the rest of my life.
You say that like it's a new thing. You've been telling that story since we started prepping this episode.
Because it’s honestly ridiculous. Somewhere, a group of people sat around a table, seriously debated the acceptable number of pelvic thrusts, and somehow decided two was the magic number.
Oh my God. Ambrose.
I know, I know. Okay. Let’s get outta here.
Finally. It was starting to smell like Frank in here.
I don't know if that's better or worse than it usually smells.
Both. Somehow it’s both.
Now that I can believe.
Just move your ass, Crypt Boy!
Okay, so Hellraiser is officially in the books, and I may need a snack and a priest.
Honestly, I feel like Pinhead just stared at me for ninety minutes as if I personally wronged him somehow.
And the Cenobites really creeped me out, but weirdly, I didn’t see them as the straight-up villains of the movie. They felt more like they knew exactly what they were doing, like they had the rules, the vibe, and the whole operation locked down.
Yeah. They were very organized.
Which, look, I respect that. Me personally, I would’ve tried to talk it out with them. I feel like there’s absolutely some kind of deal on the table.
You would not have survived five minutes with the puzzle box, Ambrose.
I'm saying I would've put it down before it got weird.
It gets weird on like, move two.
Okay. Fair point.
And Frank just Frank in general the guy literally gets torn apart by hooks and chains, comes back as a skinless nightmare, and somehow he's still the worst person in the movie.
He really committed to being awful, no matter what form he was in.
And yes, apparently across multiple levels of existence too.
Okay, real question for you. If that puzzle box somehow ended up in your hands, what are you doing? Are you putting it down and walking away like a normal person, are you trying to solve it because apparently danger is your hobby, or are you handing it straight to that one coworker who has been testing your patience all week? Come hang out with us on Facebook at The Thing About Films, because honestly, we need to know where everyone lands on the “absolutely not” to the “terrible idea, let’s do it” scale.
He’s kidding. We are not actually judging anybody on the “absolutely not” to the “terrible idea, let’s do it” scale. But we do want to know where you’d land if that creepy little puzzle box suddenly showed up in your life.
Yeah. I’m just kidding with you. Well, see you next week.
And for the love of everything. Don’t open any boxes… Bye.
Byeeeee!

